EverQuest 2 Alchemy Guide-chapter037
EverQuest 2 Alchemy Guide
9.2. Appendix Two: Harvesting Guide
Listed here are the resources that you will be interested in for your own work as an alchemist and as a source of extra income. Almost all of the resources that you yourself will not use are desirable to others and you also stand a much better chance of finding rares if you harvest all types of nodes. Fish-bearing nodes are not listed, as fish cannot normally be sold for more than a few copper, and for the most part fish nodes yield only fish. Extract resources are uncommon harvests from fish nodes but as they can be gotten from several other node types on land it is not worth harvesting fish for the purpose of finding them.
The second thing to note here is that once you leave newbie island, each zone will have different names for each node type. To make these tables simpler I have listed only the basic node type (Ore, Stone, Wood, Roots, Shrub, Den), rather than listing all the different names for each type that you will find in the various zones. For example, in The Commonlands, Roots are referred to as Desert Roots whereas they are called Plains Roots in Antonica. In these tables all root-bearing nodes are called “Roots” no matter which zone they’re in or what their name might be in that particular zone.
Lastly, shrubs do not have rare harvests but like all other node types are capable of yielding uncommon harvests of the type used in imbuing.